Huru

Level 1 Half-Orc Fighter
Huru
+5
20
Strength
+0
11
Constitution
+3
16
Dexterity
+0
10
Intelligence
+0
10
Wisdom
-1
8
Charisma
HIT POINTS
Total
26
Bloodied
13
Surges
9
Value
6
SAVE MODIFIERS
+0
+3
Initiative
5
Speed
+2 when charging
SKILLS
+3
Acrobatics
+0
Arcana
+10
Athletics
-1
Bluff
-1
Diplomacy
+0
Dungeoneering
+2
Endurance
+0
Heal
+0
History
+0
Insight
+6
Intimidate
+0
Nature
+0
Perception
+5
Religion
+3
Stealth
-1
Streetwise
+
Thievery
17
Armor Class
17
Fortitude
1
Reflex
10
Will
CLASS FEATURES
Silent Ones Agent Starting Feature
You gain a Pin of the Silent Ones
RACE FEATURES
Half-Orc Resilience
The first time you are bloodied during an encounter, you gain 5 temporary hit points. The temporary hit points increase to 10 at 11th level and to 15 at 21st level.
Swift Charge
You gain a +2 bonus to speed when charging.
FEATS
Disciple of Strength
After second wind, your first melee weapon attack before your next turn ends gains +5 to damage roll
BACKGROUNDS
Devil's Pawn
Many of your ilk have a silver tongue when it comes to deception, and you might be one of them. It’s also possible that during your admittedly short time in the cult, you picked up quite a bit of knowledge about faith in devil gods—even if at the time you thought it was all nonsense.
Associated Skills: Bluff, Religion
AT-WILL POWERS
Melee Basic Attack
Greatsword: +9 vs AC, 1d10+8 damage
Ranged Basic Attack
Dagger: +7 vs AC, 1d4+6 damage
Mobile Blade
You assume the mobile blade stance as a minor action and until stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dex mod (+3) as a free action.
Poised Assault
Assume the poised assault stance as minor action and until stance ends gain +1 to attacks rolls with basic attacks using a weapon.
DAILY POWERS
Power Name
Description
ENCOUNTER POWERS
Power Strike
When you hit an enemy with a melee basic using a weapon add 1[W] damage.
Furious Assault
When you hit with an attack use a free action to deal 1[W] extra damage is it's a weapon attack or 1d8 extra damage if it is not a weapon attack
Olidammara's Grace
Add 1d6 to missed attack with no action
EQUIPMENT
Silent Ones Pin, Scale Armour, Adventurer's Kit, Greatsword, Dagger
ATTACKS
1d10+8
+9 vs AC
Melee Basic
MONEY
Platinum
0
Gold
9
Silver
0
Copper
0

Huru

Scales of War Medriev