Silent Ones Agent Starting Feature You gain a Pin of the Silent Ones
Half-Orc Resilience The first time you are bloodied during an encounter, you gain 5 temporary hit points. The temporary hit points increase to 10 at 11th level and to 15 at 21st level.
Swift Charge You gain a +2 bonus to speed when charging.
Disciple of Strength After second wind, your first melee weapon attack before your next turn ends gains +5 to damage roll
Devil's Pawn Many of your ilk have a silver tongue when it comes to deception, and you might be one of them. It’s also possible that during your admittedly short time in the cult, you picked up quite a bit of knowledge about faith in devil gods—even if at the time you thought it was all nonsense. Associated Skills: Bluff, Religion
Melee Basic Attack Greatsword: +9 vs AC, 1d10+8 damage
Ranged Basic Attack Dagger: +7 vs AC, 1d4+6 damage
Mobile Blade You assume the mobile blade stance as a minor action and until stance ends, whenever you hit an enemy with a basic attack using a weapon, you can move a number of squares up to your Dex mod (+3) as a free action.
Poised Assault Assume the poised assault stance as minor action and until stance ends gain +1 to attacks rolls with basic attacks using a weapon.
Power Name Description
Power Strike When you hit an enemy with a melee basic using a weapon add 1[W] damage.
Furious Assault When you hit with an attack use a free action to deal 1[W] extra damage is it's a weapon attack or 1d8 extra damage if it is not a weapon attack
Olidammara's Grace Add 1d6 to missed attack with no action